I was considering what my boys could be and, short of some form of servitude or coercion, all logical ‘boss promotions’ would have occurred in their backstory. For Rhys, I can imagine a fight when he was first raised as a deathknight, believing himself to still be a soldier for the Quel’thalas Guard. For Sind, likely when he was still an assassin, searching for his sister at any cost. I may write those up later as well, but since this is mainly a holy paladin blog, I think it’s most appropriate to write up my idea for Drist.
A large part of his backstory involves his work as an Inquisitor for the Scarlet Crusade. He followed a human woman there – his fiancé – and was treated as a prized commodity for his ability to use nether crystals as a means of feeling out and manipulating auras and emotions, often reading information in the process.
Dristanel slowly wiped the blood from his mouth, leaving a streak down his chin. His ribs ached, his skin burned, and he shuddered with each inhale. This beating had been more brutal than the last two, his refusal far more adamant. In the end, he had no choice in the matter. They dragged him to the dungeons, barely conscious, and locked the door.
A strong wave of vertigo hit him as he tried to stand. Grasping at the cell bars for help, he remembered why he was there in the first place and his stomach lurched. All around him the smell of blood and death. And in the far corner of the next cell, huddled in silence, a quel’dorei woman.
“He’s up.” One of the guards called toward the stairs and another joined him, fishing out a set of keys. “Bring the other one, too. Careful the bitch don’t try and bite you again.”
She wouldn’t. She was far past the point of resistance. He knew that first hand, now. After she had killed the other, he had been glad to read her. Felt perhaps he could exact some form of justice for a lost life. But he had gone too far. And she… she was something else, now. Broken, among other things.
Keys fit into the lock of his cell and the guard stood before him, weapon in hand. “Here’s what’s going to happen: You’re going to get us the information we need, one way or the other. And if you don’t… well, I’m sure that pretty girl of yours would be a nice consolation prize.”
Dristanel gave a harsh laugh that devolved into a cough. “What, has your Captain not allowed you a go yet?”
A swift shove sent him into the table where the prisoner was now strapped. “Do your job, and maybe I’ll do you the mercy of killin’ you myself.”
A fine tremble ran through him as he looked down at the woman. He couldn’t do this. Not again. If this was their ‘Light’, he wanted no part of it. “Leave me.”
The guard snorted. “Right.”
He turned a blank, emotionless stare toward the man. “Would you like me to do to you what I have done to her?”
The guard stared down the Inquisitor as if trying to decide whether or not he was bluffing. Evidently, he concluded it wasn’t worth the chance. “Come on. Door’s locked anyway, he can’t go anywhere.” He ushered the other guard up the stairs, turning back to give one final admonition. “We’ll be back in an hour. I’d suggest you be done by then.”
The heavy door thudded shut, the sound of a thick bolt securing the exit. Dristanel drew a long, shuddering breath before setting to work on the straps that held the woman.
“What are you doing?” Her scratchy voice was barely a whisper.
“Getting us both killed, most likely.”
This story originally took place in Tyr’s Hand, so this could be a ‘boss encounter’ for a quest or, if they ever added an instance to Tyr’s Hand, something in that. I imagine it would be designed for players levels 50-55 or thereabouts.
In fact I like the idea so much, I’m going to say it would be the final encounter of a quest chain. You’d clear down to a locked door guarded by two Scarlets. Killing them would get you a key to open the door. After that you’d get a quest from Drist:
What… how did you…?
Nevermind, there’s no time for questions. If you’re down here that must mean the guards are dead and – for all intents and purposes – we’re on the same side. This woman is badly injured. She needs help that I cannot provide.
Please. Get us both out of here and I’ll give you whatever I can in exchange.
Accepting the quest would give you the following text:
I need you to retrieve a few things from around the compound. Two sets of the cloaks and hoods worn by the executioners, and, ah… Let’s see. We’ll need horses. Get the key off of the stablemaster and we’ll make a stop before we leave. Mind the hounds.
And do hurry. It won’t be long before they send more guards.
The player would find the items scattered about the compound. Executioner’s cloaks and hoods off of, well… executioners. And the stablemaster’s keys… yeah. You guessed it.
Quickly, put those on. I expect resistance, regardless of disguise. But this will get us into a more protected area.
I certainly hope you’re good at lying.
At this point you’d have to equip the executioner’s garb and walk (yes… walk. It’s not just for RPers) toward the barracks near the stables. Guards would stop you on the way, and you have to click them and quickly respond to their prompt so that they leave you alone. If you don’t, you’re discovered and you enter combat. If this happens, you’d better hope a,) there are no other Scarlets around b.) you don’t allow any runners, as they will summon the Captain to wtfpwn you. If you can get back out of combat, however, you can re-equip the garb. You will, however, need the garb to pass into the barracks, as they’re full of elites.
Dristanel will walk off to an unoccupied corner of the room where you can turn in the quest and accept the new one.
Alright, now for the tricky part. Take these crystals and hide them about the room. I will head toward the stables. When you hear my signal – and not before – incite the guards to attack you. The crystals will weaken them. I leave it to you to handle them beyond that.
Except… it’s not really going to go as planned. The woman you’re rescuing will start to regain some manner of consciousness and try to escape. Fortunately the crystals do work, and any class will be able to quickly AE down the weakened Scarlets.
Once you get out of the building, Dristanel will be waiting with two horses. Hopping on one gives you a (uncomplicated, I promise!) vehicle bar with two buttons: Jump and Secure Passenger. You use ability number two (Secure Passenger) to pick up the escapee, then follow toward the exit. Waves of Scarlets will appear and you’ll need to use Jump to clear them and keep going. Occasionally your passenger, scared and having no idea what’s going on, will try to jump off. You’ll have to use Secure Passenger when you see the signal text for this (something like “You’re not taking me back to that place!”) to rein her in. (har har.)
Once you get to the exit and complete the quest he will give the girl some supplies and gold and tell her to run. She will oblige, naturally, but that doesn’t leave the two of you with many options as the Scarlet Captain (?? Level) comes riding up with quite the entourage.
There’s a ballista on the western wall. Go around the side and find a way to scale the wall without being spotted. Aim the ballista and fire. I… Level this place to the ground, if you wish. But do it quickly. I can only stall them for so long.
There’s a hill at Tyr’s Hand that allows you to climb onto the wall without drawing the attention of any guards. But to make it challenging, you’d probably be spotted when you tried to use the ballista. You’d need to quickly fight off the aggressors, as a timer is ticking down. Once you use the ballista (aim for the Captain first – killing him extends the timer significantly) to kill the Scarlets, head back to the entrance to turn in the quest. You’ll see Dristanel there, kneeled over the body of a human woman.
Everything she did. Everything she put me through. I still wish it hadn’t come to this.
[Dristanel removes a ring from the woman’s finger.]
Take this. Sell it for your trouble. It doesn’t belong with me.
And… here. It’s not much, but it’s all I have. Please, take it. And get yourself as far away from this hell as you can manage.
Congratulations! You completed the quest! You get a crapton of experience, some gold, and the following items:
[Aurelia’s Engagement Ring] – Gray item, vendors for 10g “Finely crafted.”
And a choice between:
[Small Pouch of Nether Crystals] – Trinket, +30 spell power Equip: Chance to proc Nethershroud, +20 SP for 15 seconds Use: Creates a crystal in your inventory, +20 SP for 1 hour (2 hour cooldown) “The crystals pulse with a pale blue light.”
[Apothecary’s Kit] – Trinket, +30 attack power Equip: Chance to proc Alchemist’s Fury, +20 AP for 15 seconds Use: Creates an elixir in your inventory, +20 AP for 1 hour (2 hour cooldown) “The kit contains several small vials.”
[Field Medic’s Kit] – Trinket, +10 intellect Equip: Chance on heal cast to proc Field Medicine, healing yout current target for 600 damage over 15 seconds Use: Creates a potion in your inventory (Restores 600 mana, 1 hour cooldown) “The kit contains several small vials.”
[Sigil of the Scarlet Inquisitor] – Trinket, +10 stamina Equp: Chance on hit to proc Inquisition, +20 damage shield and increased threat for 15 seconds Use: Creates a potion in your inventory (Restores 600 health, 1 hour cooldown) “The sigil is stained with blood.”